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#include <myGLRenderer.h>
Inheritance diagram for X3DTK::GL::MyRenderer:

Definition at line 18 of file myGLRenderer.h.
Public Member Functions | |
| MyRenderer () | |
| Constructor.   | |
| virtual | ~MyRenderer () | 
| Destructor.   | |
| virtual void | render (X3DNode *N) const | 
| Renders a GLScene.   | |
| void | setBoundedObject (X3D::X3DBoundedObject *BO) | 
| Set the current bounded object.   | |
| void | select (X3DTK::GL::X3DNode *, double, double) const | 
      
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 Constructor. 
 Definition at line 18 of file myGLRenderer.cpp.  | 
  
      
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 Destructor. 
 Definition at line 39 of file myGLRenderer.cpp.  | 
  
      
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 Renders a GLScene. 
 Definition at line 47 of file myGLRenderer.cpp. Referenced by X3DTK::MainScene::draw().  | 
  
      
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 Definition at line 61 of file myGLRenderer.cpp.  | 
  
      
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 Set the current bounded object. 
 Definition at line 56 of file myGLRenderer.cpp. Referenced by X3DTK::MainScene::setSelectedNode().  | 
  
 
1.3.6