void gluTessVertex(GLUtriangulatorObj *tobj,
GLdouble v[3],
void *data)
data normally points to a structure containing the vertex location, as well as other per-vertex attributes such as color and normal. This pointer is passed back to the user through the GLU_VERTEX callback after tessellation (see gluTessCallback).
gluBeginPolygon(tobj);
gluTessVertex(tobj, v1, v1);
gluTessVertex(tobj, v2, v2);
gluTessVertex(tobj, v3, v3);
gluTessVertex(tobj, v4, v4);
gluNextContour(tobj, GLU_INTERIOR);
gluTessVertex(tobj, v5, v5);
gluTessVertex(tobj, v6, v6);
gluTessVertex(tobj, v7, v7);
gluEndPolygon(tobj);
back to the OpenGL index page
© 1995 Uwe Behrens All rights reserved