GPU Gems 2 - Programming Techniques for High-Performance Graphics and General-Purpose Computation
Addison Wesley, page 595--613 - 2005
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Voir aussi
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Références BibTex
@InBook\{LHN05a,
author = "Lefebvre, Sylvain and Hornus, Samuel and Neyret, Fabrice",
title = "GPU Gems 2 - Programming Techniques for High-Performance Graphics and General-Purpose Computation",
chapter = "Octree Textures on the GPU",
pages = "595--613",
year = "2005",
publisher = "Addison Wesley",
url = "http://evasion.inrialpes.fr/Publications/2005/LHN05a"
}
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» Sylvain Lefebvre :
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» Samuel Hornus : in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base
» Samuel Hornus : in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base