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00001 #ifndef ANIMAL_WORLD_H 00002 #define ANIMAL_WORLD_H 00003 00004 namespace animal { 00005 00018 class World 00019 { 00020 public: 00021 World(){}; 00022 virtual ~World(){}; 00023 00025 virtual void getCameraPosition(float & , float &, float &){} 00027 virtual void getCameraOrientation(float &, float &, float &, float &){} 00028 }; 00029 00030 } //namespace animal 00031 #endif //ANIMAL_WORLD_H 00032 00033