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world.h

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00001 #ifndef ANIMAL_WORLD_H
00002 #define ANIMAL_WORLD_H
00003 
00004 namespace animal {
00005 
00018 class World
00019 {
00020    public:
00021     World(){};
00022     virtual ~World(){};
00023     
00025     virtual void getCameraPosition(float & , float &, float &){}
00027     virtual void getCameraOrientation(float &, float &, float &, float &){}
00028 };
00029 
00030 }  //namespace animal
00031 #endif //ANIMAL_WORLD_H
00032 
00033 

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