AnimaL | 
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| _hits | X3DTK::GL::MyRendererStateVariables |  [private] | 
| _selectionMode | X3DTK::GL::MyRendererStateVariables |  [private] | 
| _shape | X3DTK::GL::MyRendererStateVariables |  [private] | 
| _shapeVector | X3DTK::GL::MyRendererStateVariables |  [private] | 
| boundedObject | X3DTK::GL::MyRendererStateVariables | |
| finishSelect() | X3DTK::GL::MyRendererStateVariables | |
| getCurrentId() const | X3DTK::GL::MyRendererStateVariables |  [inline] | 
| getSelectionMode() const | X3DTK::GL::MyRendererStateVariables |  [inline] | 
| getShape() const | X3DTK::GL::MyRendererStateVariables |  [inline] | 
| initSelect(double x, double y) | X3DTK::GL::MyRendererStateVariables | |
| MyRendererStateVariables() | X3DTK::GL::MyRendererStateVariables | |
| setSelectionMode(bool value) | X3DTK::GL::MyRendererStateVariables | |
| storeShape(X3DShapeNode *S) | X3DTK::GL::MyRendererStateVariables | |
| ~MyRendererStateVariables() | X3DTK::GL::MyRendererStateVariables |  [virtual] | 
 
1.3.6